Renée Stevens:
designer, author, speaker, educator.
Renée Stevens:
designer, author, speaker, educator.
Renée Stevens is a multidisciplinary designer working across art direction, immersive design, and system design. She turns complex information into experiences that are approachable, accessible, and built for what’s next. For 20+ years she has built visual systems, motion language, and design identities for editorial, video, emerging media, and spatial experiences.
For more than 15 years she has run her own independent design practice. She collaborates on projects from first concept to final execution for global brands, publishers, researchers and creative teams, including Forbes, Google, DreamWorks Animation, Suave Kids, West Elm, and Minted. When Forbes partnered with Google to help launch Web Stories, she designed the format’s motion language and visual system from the ground up, then produced 700+ stories against it. The stories drew 25 million story starts, and Google featured the work as the model for the format in its 2020 global launch. She also designs guidebooks and information graphics for national research programs, including the Airport Cooperative Research Program (ACRP), the National Cooperative Highway Research Program (NCHRP), and the U.S. Department of Energy, translating dense technical research into clear, usable visual systems.
She works across 2D and 3D with equal fluency and has spent years working hands-on in AR/XR. She created tagAR, a startup AR platform, which helps people never forget a name and is the basis of her research into how augmented reality can support learners overcome learning disabilities such as dyslexia. She also founded and directs Pixels & Print, an annual 48-hour workshop that pairs 60+ students with nonprofits to solve real creative problems under real constraints.
As Associate Professor and Chair of Visual Communications at Syracuse University’s Newhouse School, she has spent a decade building curriculum around AI, AR/XR, and immersive media, and she serves on Figma’s Educator Advisory Board. That work keeps her close to where design tools and workflows are heading, and to what the next generation of designers is making.
She speaks internationally on the future of motion design, immersive media, and accessible storytelling. Highlights include a TEDx talk at Syracuse University, SXSW, the Sundance Film Festival, VR/AR Association, AIGA, Beijing Normal University (keynote), and the U.S. Department of Defense. Watch her TEDx talk: Never Forget a Name Again.
She is the author of two published books, Powered by Design (Rocky Nook, 2020), named one of the Best Graphic Design Books of All Time by BookAuthority, and Designing Immersive 3D Experiences (Pearson, 2021), part of the Voices That Matter series, on designing spatial and interactive experiences for XR.
Stevens has been recognized nationally and internationally with 80+ awards including Graphis Gold, GDUSA Person to Watch 2022, GDUSA American Web Design Award, AEJMC Creative Research Award, 66+ Minted design awards, and the Laura J. and L. Douglas Meredith Professorship at Syracuse University, awarded to faculty who demonstrate extraordinary dedication to teaching and creative practice.
Currently available for contract multidisciplinary design engagements.
Master of Science, Photography (Multimedia)
Syracuse University, S.I. Newhouse School of Public Communications
Bachelor of Fine Art, Graphic Design
Associate in Applied Science, Digital Illustration
Minor: Mass Media Communication
Rochester Institute of Technology, School of Design | Graduated with High Honors
Renée Stevens Design. LLC, Owner, Designer, and Developer | 2009 – present
Figma, Education Advisory Board | 2026 – present
Syracuse University, Associate Professor of Design | 2022 – present (currently on creative sabbatical)
Chair, Visual Communications Department | 2022 – present
Assistant Professor of Graphic Design | 2016 – 2022
Associate Chair, Visual Communications Department | 2018 – 2022
S.I. Newhouse School of Public Communications
Forbes, Art & Motion Designer | 2020 – 2021
1HQ: Suave Kids x DreamWorks, Design AR consultant | 2018 – 2019
Minted, Exclusive CMYK designer
stressdesign, designer
Lattora, Paul, & McCann advertising, junior art director
The Post Standard, Ad Services designer
Montana Department of Agriculture, designer
Laura J. and L. Douglas Meredith Professor for Teaching Excellence, Syracuse University | 2026–2029
GDUSA, Person to Watch | 2022
GDUSA, American Web Design Award | 2019
Meredith Teaching Recognition Award, Syracuse University | 2018
GDUSA, Educator to Watch | 2017
GDUSA, American Graphic Design Award | 2014
Graphis Poster Annual: Gold Award | 2008
PRINT: Gold Award | 2008
GDUSA, Four American Graphic Design Awards | 2008
GDUSA, Three American Graphic Design Awards | 2009
Light Work: Photography Invitational Honorable Mention Award | 2011
Minted: Sixty-five awards in Design and Photography | 2009– present
Metaverse in Education, Beijing Normal University, Keynote Speaker | 2022
Making Reality More Accessible
DINFOS, U.S. Department of Defense, Speaker | 2021
Designing for Time and Space
Sundance Film Festival, Panelist and Moderator | 2021
Sensory Storytelling for XR
South by Southwest EDU (SXSWEDU), Speaker | 2020
Augmented Learning for Diverse Students
VR/AR Global Submit, Speaker | 2019
Using VR/AR for Inclusion in Education
TEDx Syracuse University, Speaker | 2019
Never Forget a Name Again.
South by Southwest (SXSW), Speaker/Mentor | 2018
Augmented Reality and Immersive Design Mentor
Frameless Symposium on VR/MR/AR, Rochester Institute of Technology, Speaker | 2018
Social Augmented Reality
European Conference for Social Media in Limerick, Ireland, Speaker | 2018
Social Augmented Reality, presenting tagAR
Capital Region Advertising Federation, Education Series, Speaker | 2018
Social Augmented Reality
Human Computer Interaction Lecture Series SUNY Oswego, Guest Speaker | 2018
Practical Augmented Reality
Tea for Teaching Podcast, Interview | 2018
Augmented Reality Overcoming Learning Disabilities
Design Incubation Colloquium 4.0, Speaker | 2017
Augmented Reality Overcoming Learning Disabilities
AIGA Get Worked Up Conference, Speaker | 2017
Typography for Augmented Reality
South by Southwest (SXSW), Speaker | 2017
Breaking Your Computer Habits, "By Design" Ignite Series
Navy Senior Enlisted Media and Communication Training Symposium, Speaker | 2017
Design Thinking
Cornell University Cooperative Extension System Conference, Webinar Speaker | 2017
Interaction Design: The story of the User
Minted Masters Series, Webinar Speaker | 2015
Top Ten Tips for Type
Adobe Certified Professional
Design Skills
Motion Design, Augmented Reality Design, 3D Animation, Gaussian Splatting, User Interface Design, User Experience Research, Data Visualization, Typography, Identity Design, System Design, Publication Design, Advertising, Project Management, Art Direction, Social Media Marketing, Digital Illustration, Storytelling, and AI-Assisted & Generative Product Design
Photography + Video Skills
DSLR for video and stills, Audio Recording and Editing, Studio Lighting, Non-Linear Editing, Storyboarding, Still and Video Color Correction, Image Stabilization and Tracking, Post Production Retouching, Visual Effects, and Motion Graphics
Computer + Development Skills
Design & Prototyping: Figma, FigJam, Adobe Photoshop, Illustrator, InDesign, After Effects, Premiere Pro
3D: After Effects, Cinema 4D, Blender
AI: Claude, ChatGPT, Midjourney, Adobe Firefly
Web: HTML5, CSS3, PHP, JavaScript
iOS: Xcode, Swift